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XNA Game Studio is a freeware programming environment that allows one to use Visual Studio to create games for Windows Phone, Xbox 360 360, and Windows. XNA Game Studio includes the XNA Framework, which is a group of managed libraries designed for game development predicated on the Microsoft .NET Framework. To find out more on XNA, browse the page.
So now it’s public. XNA is longer a system under-energetic development by Microsoft no. However, tomorrow that will not make it dead or suggest it’ll stop working. XNA is still a supported and valid platform for developing windows desktop PC games perfectly. I managed able to get it ready to go on Windows 10 with Visual Studio installed. For my game projects, the fact that there surely is not heading to be any future products of XNA by Microsoft, is actually irrelevant.
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My programs so far is flawlessly running on all systems it was meant and created for that are: all home windows desktop systems with the XNA Framework installed. Initially, my game(s) were never prepared to be released on systems such as phones and tablets. For some of my tasks, the gameplay increases results with the mouse, keypad and gamepad controller at the heart such as the Xbox 360 360 controller. However, there are some projects that might work very well on these touch-screen devices. Fortunately, XNA lives on via an open-source platform called MonoGame easily want to port my video games to these touch-screen devices and other platforms.
MonoGame gets control from where Microsoft remaining off with XNA. The XNA design of encoding lives on mix system with MonoGame for those who desire to continue using it. MonoGame not only works with DirectX but OpenGL and can focus on Linux also, Android, and a variety of other platforms. With MonoGame 3.4 for Visual Studio 2015, it is now possible to create a game for Universal Windows Platform (UWP).
This also can help you get your XNA project to perform on Windows 10 with UWP. Since the Xbox One-dev kit supports UWP, it might be possible to obtain a MonoGame task running onto it as well. Later in March 2016, Microsoft announced that the Xbox One new kit would support MonoGame. See more info here. MonoGame is no more dependent on XNA making things less complicated also. You can view more information here. MonoGame shall continue steadily to support more platforms in the future. Many developers have moved onto Unity, Unreal, and other gaming tools.
I have found a way to import my source code into Unity and get some good working samples. That is possible because Unity has Mono built-into it. To find out a good example of how this ongoing works, check out UnityXNA. Steam accepts game submissions created in XNA, display, and Adobe Air even. With that said, if your game is made in Flash, it requires to be wrapped so that they launch from a stand-alone executable.